Way of the Warrior (2002)

ag.gameitem.AGID:
Playtime: 0
Min. Age: 12
Number of Players:
1
ag.gameitem.publisher:
(Web published)
Designers:
Gottardo Zancani
Artists:
Unknown
Mechanics:
Dice Rolling,
Paper-and-Pencil,
Solo / Solitaire Game
Beschreibung
A chart based solitaire game.
"The Way of the Warrior (WotW) is a solo system to simulate small tactical war operations. Is not aimed at a specific period: the base version of the rules is set on WWII but is quite easy to introduce new periods/themes."
"Campaign Setup. Select one of the available nationalities for your units if this is the first mission: German, US, Russian, Italian and Finland are available for the WWII. Select one theater of the operations in the [Theater of Operations] Table where your nationality is present and use the other nationality specified in the in the table for the enemy forces."
"The basic flow of the game is the following:
- Mission briefing: determine the objectives of the mission
- Equipment: choose your team
- Mission:
- Event determination
- Encounter phase
- Advance to next zone
- Post-mission debriefing: experience gain"
This game was part of the Microgame Design Contest 2002. Updated rules can be found at the designer's site.
A chart based solitaire game.
"The Way of the Warrior (WotW) is a solo system to simulate small tactical war operations. Is not aimed at a specific period: the base version of the rules is set on WWII but is quite easy to introduce new periods/themes."
"Campaign Setup. Select one of the available nationalities for your units if this is the first mission: German, US, Russian, Italian and Finland are available for the WWII. Select one theater of the operations in the [Theater of Operations] Table where your nationality is present and use the other nationality specified in the in the table for the enemy forces."
"The basic flow of the game is the following:
- Mission briefing: determine the objectives of the mission
- Equipment: choose your team
- Mission:
- Event determination
- Encounter phase
- Advance to next zone
- Post-mission debriefing: experience gain"
This game was part of the Microgame Design Contest 2002. Updated rules can be found at the designer's site.
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ag.gameitem.lastUpdated: 2025-04-30 07:10:29.565